Comparison
Every tool in this space makes different tradeoffs. Here’s an honest look at when you’d pick each one — and when you wouldn’t.
Socket.io
Section titled “Socket.io”The battle-tested standard for realtime in Node.js.
Strengths:
- Massive ecosystem and community — tons of tutorials, plugins, and production battle scars
- Automatic fallback to HTTP long-polling when WebSockets aren’t available
- Room and namespace abstractions built-in
- Works with any language (has clients for Python, Java, Go, etc.)
Tradeoffs:
- Type safety is opt-in and manual — you define shared interfaces that can drift from the implementation
- No runtime validation — payloads are untyped
anyby default - No built-in state management — you manage server state and sync it yourself
- Event-string API (
socket.emit("event", ...)) is error-prone at scale
Best for: Teams that need broad runtime/language support, HTTP fallbacks, or are already invested in the Socket.io ecosystem.
PartyKit (Cloudflare)
Section titled “PartyKit (Cloudflare)”Edge-first realtime platform built on Cloudflare Workers and Durable Objects.
Strengths:
- Runs at the edge — low latency globally without managing infrastructure
- Each “party” is an isolated stateful server (similar concept to actors)
- Hibernation support — parties sleep when idle, saving costs
- Managed platform — no servers to operate, scales automatically
- Good integration with Cloudflare’s ecosystem (KV, D1, R2)
Tradeoffs:
- Platform lock-in to Cloudflare — you can’t self-host or run on other clouds
- Limited TypeScript inference across the wire — client types are manual
- No automatic state sync — you send messages and manage client state yourself
- Durable Object constraints (single-region per party, storage limits)
- Cloudflare Workers runtime limitations (no Node.js APIs, execution time limits)
Best for: Teams that want managed infrastructure at the edge and are comfortable with Cloudflare lock-in. Great for apps where latency matters more than type safety DX.
Convex
Section titled “Convex”Reactive backend-as-a-service with a built-in database.
Strengths:
- Full reactive backend — queries automatically re-run and push updates when underlying data changes
- Built-in database with ACID transactions — no external DB to manage
- Excellent TypeScript support — functions are typed end-to-end
- Scheduled functions, cron jobs, file storage, and auth built-in
- Handles caching, pagination, and optimistic updates out of the box
Tradeoffs:
- Fully managed platform — you can’t self-host or bring your own database
- The reactive model is query-based, not actor-based — great for CRUD-like updates, less natural for game loops or stateful simulations
- Vendor lock-in — your data and logic live on Convex’s infrastructure
- Pricing scales with function calls and database usage
- Not designed for raw WebSocket use cases like streaming binary data
Best for: Apps that are primarily data-driven (dashboards, collaborative docs, social feeds) where you want a complete reactive backend without managing infrastructure. Excellent choice if you don’t need fine-grained control over the realtime protocol.
Liveblocks
Section titled “Liveblocks”Collaborative infrastructure for building multiplayer experiences.
Strengths:
- Purpose-built for collaboration — presence, cursors, selection, comments, notifications out of the box
- Conflict-free storage via Yjs/CRDT integration — true multi-writer without conflicts
- Excellent React bindings with suspense support
- Managed infrastructure — no backend to build for collaboration features
- Rich pre-built components (comments, threads, notifications)
Tradeoffs:
- Collaboration-focused — not a general-purpose realtime framework
- Managed service with per-MAU pricing — costs scale with users, not usage
- Limited server-side logic — the server is Liveblocks’ infrastructure, not yours
- You can’t define custom server-side methods or business logic in Liveblocks itself
- Storage model is CRDT-based — powerful for collaboration, but overkill for simple state sync
Best for: Teams building collaborative features (multiplayer cursors, shared editing, comments) who want polished, ready-made components. If your app is primarily about collaboration UX, Liveblocks gets you there faster than building from scratch.
Supabase Realtime
Section titled “Supabase Realtime”Realtime layer on top of Postgres.
Strengths:
- Database-driven — changes to Postgres rows automatically broadcast to clients
- Presence and broadcast channels built-in
- Integrates with the full Supabase stack (auth, storage, edge functions)
- Row-level security applies to realtime subscriptions
- Open source — self-hostable
Tradeoffs:
- Tied to Postgres — realtime events are driven by database changes, not arbitrary server logic
- No actor model or stateful server-side units
- Limited control over message routing — it’s pub/sub over database changes
- Not ideal for high-frequency updates (game state, cursor positions) due to database overhead
- TypeScript support exists but isn’t as deeply inferred as purpose-built frameworks
Best for: Apps already on Supabase that need realtime updates when database records change. Great for live feeds, notifications, and dashboards backed by Postgres.
Ably / Pusher
Section titled “Ably / Pusher”Managed pub/sub messaging platforms.
Strengths:
- Global edge infrastructure — low latency, high availability, no servers to manage
- Protocol-level features: message ordering, delivery guarantees, history, presence
- Broad SDK support — works with any language, any platform
- Handles reconnection, deduplication, and exactly-once delivery
Tradeoffs:
- Pure message transport — no server-side logic, state management, or actors
- You build the application layer yourself on top of pub/sub primitives
- Per-message pricing can get expensive at scale
- No type safety across the wire — messages are untyped payloads
- Not open source (Ably has an open protocol, but the platform is managed)
Best for: Apps that need reliable, global message delivery without building infrastructure — notifications, live scores, IoT telemetry. Less suited for stateful multiplayer where you need server-side logic.
Quick Comparison
Section titled “Quick Comparison”| Zocket | Socket.io | PartyKit | Convex | Liveblocks | Supabase Realtime | |
|---|---|---|---|---|---|---|
| Type safety | ✅ Fully inferred | ⚠️ Manual | ⚠️ Manual | ✅ End-to-end | ✅ SDK-typed | ⚠️ Generated |
| State sync | ✅ Auto (JSON patches) | ❌ DIY | ❌ DIY | ✅ Auto (reactive queries) | ✅ Auto (CRDTs) | ✅ Auto (DB rows) |
| Server logic | ✅ Actor methods | ⚠️ Event handlers | ✅ Party class | ✅ Server functions | ❌ Managed only | ⚠️ Edge functions |
| Concurrency | ✅ Sequential per actor | ❌ DIY | ✅ Single-threaded per party | ✅ Serialized transactions | ✅ CRDT merge | ✅ DB transactions |
| Self-hostable | ✅ Yes | ✅ Yes | ❌ Cloudflare only | ❌ No | ❌ No | ✅ Yes |
| React bindings | ✅ Built-in | ⚠️ Community | ⚠️ Community | ✅ Built-in | ✅ Built-in | ✅ Built-in |
When to use something else
Section titled “When to use something else”- You need HTTP fallbacks or broad language support — use Socket.io
- You want zero infrastructure and edge deployment — use PartyKit
- Your app is data/CRUD-driven and you want a full reactive backend — use Convex
- You’re building collaborative editing with cursors, comments, and presence — use Liveblocks
- You need realtime updates from Postgres changes — use Supabase Realtime
- You need global pub/sub with delivery guarantees — use Ably or Pusher
- Your app is purely request/response — use tRPC